Project Overview:
Investigated emerging on camera lifestyles and how live stream hosts are increasingly being controlled by their audiences via gamification as the internet has given unprecedented real time tools to exert such control in increasingly invasive ways.
This project proposes a virtual collective where players govern the social body by controlling the limbs via IRL schedule using regulated language within the chat stream to move the character across the landscape to complete at home digital olympics. On the adventure, a live improv performer will bring the host character to life and guide you on your team journey.
Collaboration with Amor Bizarro
Project Outcomes:
Use case scenario video
Context:
Live Styles of the Live and Streaming
Broadcasting, narrow-casting, ubiquitous cameras (visible and hidden). Increasingly, we are all on camera in one way or the other, nearly all of the time. For many years, however, this phenomenon was understood mostly as something we were all subject to, rather than as something we embrace as a vital part of our social and cultural unedited everyday.
Prototyping as Research:
Emerging technology: AR/VR, Unity
Design development: